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![Carl Carl](https://i.pinimg.com/originals/e5/78/8b/e5788b3893c1330d8610d09e74fe9ab4.png)
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Big thanks to Meowmaritus for DSFBX tool. 'https://github.com/Meowmaritus/DSFBX'
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Carl Johnson | |
---|---|
Grand Theft Auto character | |
First appearance | The Introduction (2004) |
Last appearance | Grand Theft Auto: San Andreas (2004) |
Created by | Rockstar Games |
Voiced by | Young Maylay |
Motion capture | Young Maylay |
Information | |
Affiliation | Grove Street Families |
Family | Sean 'Sweet' Johnson (brother) Brian Johnson (brother) Kendl Johnson (sister) Beverly Johnson (mother) |
Nationality | American |
Carl 'CJ' Johnson is a fictional character and the main playableprotagonist from Rockstar North's Grand Theft Auto: San Andreas, published by Rockstar Games. Carl is a member of the Grove Street Families, a gang located in Los Santos. While playing San Andreas, one controls the movements and actions of Carl as he proceeds through the storyline and finishes missions. Throughout the game, he slowly rises in prominence as he successfully completes increasingly difficult tasks.
- 1Character design
- 3Biography
Character design[edit]
When asked about the character model of Carl, actor Young Maylay stated that the development team took 'very professional' photographs of him to model Carl.[1]
Customisation[edit]
Unlike the principal characters of previous Grand Theft Auto games, Carl's appearance is highly customisable,[2] as the player can purchase hair cuts, tattoos and clothing for him. Certain clothes, tattoos and hairstyles improve Carl's standing with his fellow gang members as well as his sex appeal to his selective girlfriends. As Carl rides bikes, drives cars and motorcycles, and flies aircraft, his skill will improve in each. The same is true for the weapons that he uses. The player can also choose to exercise, which improves skills such as Carl's muscle and stamina. Visiting fast food restaurants and regularly eating their large meals will increase Carl's size over time, eventually leading to him becoming overweight. Carl can lose this weight by frequently exercising.
Characteristics[edit]
Carl's personality markedly differs from the previous playableprotagonists in the Grand Theft Auto series; while Claude and Tommy Vercetti are both depicted as sociopathic and feeling no regret for the murders that they commit, Carl is depicted as having a considerably less violent personality, occasionally giving his victims a chance to redeem themselves, one example being his failed attempt to convince Edward 'Eddie' Pulaski to leave Frank Tenpenny's side.[3] Furthermore, Carl also displays genuine remorse for having to kill fellow Grove Street members Ryder and Big Smoke, whom he had previously considered two of his closest friends.[4][5] However, he still has no problem and feels no regret with killing members of other gangs, and willingly murders anyone that gets in his way of reclaiming Grove Street Families' turf or try to sabotage his businesses, though the gangsters are also trying to kill Carl in return. Carl's naïve personality, inexperience, and face-value interpretations of other characters' responses occasionally leads them to question Carl's intelligence (notably The Truth and Catalina).
Biography[edit]
Prologue[edit]
In 1987, shortly after the downfall of the Grove Street Families five years prior to the events of the game, Carl causes the accidental death of his brother, Brian. Soon afterwards, Carl decides to leave his gang life behind by moving to Liberty City, where he begins working with Joey Leone in the car theft business.[6]
Return to San Andreas[edit]
The game's main storyline begins with Carl's return to Los Santos following the death of his mother, Beverly Johnson.[7] Upon his arrival, Carl is confronted by Officers Frank Tenpenny, Edward 'Eddie' Pulaski and Jimmy Hernandez, three members of the town's community policing unit, C.R.A.S.H. Tenpenny and his associates warn Carl early on that they intend to frame him for the murder of police officer Ralph Pendlebury, whom C.R.A.S.H. killed to prevent him from exposing their illegal activities. They also force Carl to work for them in exchange for his safety and the safety of his family and friends.
After his confrontation with C.R.A.S.H, Carl returns to Grove Street where he is reunited with his siblings, Sean 'Sweet' Johnson and Kendl Johnson and his childhood friends, Melvin 'Big Smoke' Harris and Lance 'Ryder' Wilson. Carl learns that his gang, the Grove Street Families lost much of their power and influence to their rival gangs, in particular, the Ballas, during his absence. Shortly after his return, Carl aids his allies in re-establishing the Grove Street Families' dominance by expelling crack dealers, acquiring weapons, and regaining lost gang territory. Carl also aids his friend Jeffrey 'OG Loc' Cross in jump starting his rapping career, destroying the career of successful rapper Madd Dogg in the process, and is later introduced to Kendl's boyfriend Cesar Vialpando, the leader of the Varrio Los Aztecas street gang.
However, the Grove Street Families' resurgence is short lived as Carl discovers that Smoke and Ryder have betrayed the gang by forming alliances with C.R.A.S.H. and the Ballas. Sweet is ambushed by a group of Ballas on that same day and is wounded in the subsequent gunfight. Carl arrives on the scene and saves his brother's life but both are arrested by the police. Sweet is tried, convicted of several felonies and sentenced to life in prison whilst Carl is taken by C.R.A.S.H. and left in the countryside. In the aftermath of these events, the Grove Street Families lose their power and influence once more and subsequently relinquish all of their territory to their rival gangs.
Exile, new alliances and business ventures[edit]
During his time in the countryside, CJ is introduced to 'The Truth', he aids Cesar's cousin Catalina in performing a number of robberies, being dumped by her after a racing competition, and he takes part in two illegal street races where he meets and befriends a blind Chinese-American Triad leader, Wu Zi 'Woozie' Mu. After his brief stay in the countryside, Carl and his associates head north for San Fierro, where they establish a vehicle chop shop and dealership. Making a beat in fl studio 12. Carl also works for the local Triads, strengthening his ties with Woozie and his superior Ran Fa 'Farlie' Li in the process, and infiltrates and destroys San Andreas' largest drug cartel, the Loco Syndicate. With some help from Cesar and The Triads, Carl also exacts revenge on his former friend Ryder by killing him during his meeting with the Loco Syndicate.
Following the destruction of the Loco Syndicate, Carl is contacted by one of its members Mike Toreno, now revealed to be an undercover government agent. Carl begins working for Toreno in exchange for Sweet's release from prison and subsequently ventures into the desert and Las Venturas. During this time, Carl acquires a pilot's license, a jetpack from the Area 69 military base for The Truth, and later, in Las Venturas, aids Woozie in running the Four Dragons Casino by planning a heist against the rival, mafia run Caligula's Casino, and saves Madd Dogg's life by intervening in his attempted suicide, later becoming his manager. Carl also kills Pulaski, who had just killed Hernandez. At the conclusion of these events, Carl and his associates begin preparing for their return to Los Santos.
Return to Los Santos[edit]
Upon his return to Los Santos, Carl regains control of Madd Dogg's mansion, later reclaiming his career and stolen rhyme book from Loc, and is later reunited with Sweet after his release from prison. However, Sweet refuses to leave their gang life behind and talks Carl into re-establishing the Grove Street Families once more. Together, they take back Grove Street and begin slowly rebuilding their gang by removing drug dealers and drug addicts from the streets. Meanwhile, Tenpenny is tried for his crimes but all charges are dropped due to a lack of evidence, resulting in a city-wide riot. In all the chaos, Carl aids Cesar in re-establishing his gang, the Varrio Los Aztecas, before confronting and ultimately killing Smoke at his crack palace penthouse. Afterwards, Carl pursues Tenpenny in a thrilling car chase which ultimately ends with Tenpenny crashing in front of the Johnson House. Carl prepares to shoot Tenpenny, but Sweet stops him as Tenpenny is already dying from his injuries and shooting him would leave evidence behind. With Tenpenny now dead, any loose ends in Carl's life are resolved and the city returns to its normal state.
At the conclusion of the game, Madd Dogg visits the Johnson house and announces that he has received a gold record for his new album. Everyone inside discusses how they must now shift their focus to maintaining the gang and their business ventures and otherwise keep a low profile. Carl then gets up and leaves the house. Kendl then asks where he's going, and he replies, 'Fittin' to hit the block, see what's happening,' as the game's main storyline ends.
Influences and analysis[edit]
Voice actor Young Maylay stated that he was influenced by his own life when portraying Carl. '[The development team] wanted authentic L.A., that's where I'm from and they knew that, so that's what I gave 'em,' he added. 'I put Maylay on CJ. I make him as much me as I can, without to [sic] much changing of the script.'[8]
Reception[edit]
The character of Carl Johnson received critical acclaim after the release of Grand Theft Auto: San Andreas, managing to become included in many lists of the best characters in video games. He was included on Jesse Schedeen of IGN's list of Grand Theft Auto Favorite Badasses. They said, 'Of all the protagonists in all the GTA games, few are as compelling or flat out badass as Carl 'CJ' Johnson,' and also went on to praise the character customisation and available assets.[9]Crave Online's Paul Tamburro also placed Carl eighth on their Top 10 Most Memorable GTA Characters, stating that 'it was refreshing to take control of a character who was considerate about when and when not to commit wanton mass-slaughtering.'[10] Matthew Cooper of Sabotage Times placed the character in his list of the top 10 characters in the Grand Theft Auto series, stating what stands out him from other central characters is the fact 'he was the first to appear with a conscience, the first that didn't seem to enjoy killing copious numbers of people.'[11]
GameDaily listed Carl among their list of the best black characters in video games, refusing the idea that he reinforces negative stereotypes since he is 'more ghetto-born James Bond than straight-up gangsta'.[12] Similarly, Larry Hester of Complex Gaming placed Carl second on his list of the 10 Best Black Characters in Video Games, naming him the 'gangbanger with a good heart.'[13] Carl was also placed 77th on GamesRadar's list of the 100 Best Heroes in Video Games, quoting that 'few [Grand Theft Auto] heroes have been as charismatic as him, and few likely will in the future.'[14]UGO Networks have placed Carl as the second character who most deserves his own live-action film.[15]
In 2008, The Age ranked Carl as the 33rd greatest Xbox character of all time, noting him as 'the most humble' of Grand Theft Auto anti-heroes, and as 'one of the first strong African-American lead characters in any major videogame.'[16] In 2012, GamesRadar placed Carl 77th on their list of 'most memorable, influential, and badass' protagonist in games, saying that 'Few GTA heroes have been as charismatic as him, and few likely will in the future.'[17] Although Carl ultimately did not make the cut, Game Informer staff considered his inclusion in their '30 characters that defined a decade' collection, with Matt Helgeson saying, 'He could have easily been another gangster stereotype, but by the end of San Andreas we see CJ as a flawed, but ultimately good man who did the best he could in the worst of circumstances.'[18]
References[edit]
- ^'Young MayLay Speaks (07/06/05)'. Planet Grand Theft Auto. GameSpy. 6 July 2005. Archived from the original on 16 April 2014. Retrieved 16 April 2014.
- ^'Grand Theft Auto: Favorite Badasses'. IGN. April 28, 2008. Retrieved April 16, 2013.
- ^Rockstar North (October 26, 2005). Grand Theft Auto: San Andreas. PlayStation 2. Rockstar Games.
Mission: 'High Noon'
Carl: 'Eddie, Tenpenny's just using you, he's using all of us. You're the next one he's gonna silence, man.' / Eddie: 'Shut the fuck up, scum! And it's Officer Pulaski to you!' - ^Rockstar North (October 26, 2005). Grand Theft Auto: San Andreas. PlayStation 2. Rockstar Games.
Mission: 'Yay Ka-Boom-Boom'
Carl: 'Fucking Ryder man! That was my homie. And I've killed him!' - ^Rockstar North (October 26, 2005). Grand Theft Auto: San Andreas. PlayStation 2. Rockstar Games.
Mission: 'End of the Line'
Big Smoke dies / Carl: 'Damn, man. What a waste.' - ^Rockstar North (26 October 2004). Grand Theft Auto: San Andreas. PlayStation 2, Microsoft Windows, Xbox, Xbox 360, OS X, PlayStation 3, iOS, Android, Windows Phone and Fire OS. Rockstar Games. Level/area: 'The Introduction'.
- ^McLaughlin, Rus; Thomas, Lucas M. (May 6, 2013). 'IGN Presents The History of Grand Theft Auto'. IGN. Retrieved June 8, 2013.
- ^'PlayStation: The Official Magazine' (85). United States: Future plc. October 2004.
- ^Schedeen, Jesse (April 28, 2008). 'Grand Theft Auto: Favorite Badasses'. IGN. Retrieved June 8, 2013.
- ^Tamburro, Paul (November 2, 2012). 'Top 10 Most Memorable GTA Characters'. PlayStation Beyond. Retrieved June 8, 2013.
- ^Cooper, Matthew (June 13, 2012). 'GTA V - Top 10 Greatest Characters In Grand Theft Auto History'. Sabotage Times. Retrieved July 7, 2013.
- ^Swiderski, Adam. 'Gaming's Greatest Black Characters'. GameDaily. Archived from the original on March 23, 2009. Retrieved July 31, 2013.
- ^Hester, Larry (June 26, 2012). '2. Carl 'CJ' Johnson — The 10 Best Black Characters In Video Games'. Complex. Retrieved June 4, 2013.
- ^Staff (November 9, 2012). '100 best heroes in video games'. GamesRadar. Retrieved June 4, 2013.
- ^Meli, Marissa (July 19, 2011). 'Video Game Characters Who Need Their Own Movies'. UGO Entertainment. IGN Entertainment. Archived from the original on December 7, 2012. Retrieved July 27, 2013.
- ^'The Top 50 Xbox Characters of All Time'. The Age. September 30, 2008. Archived from the original on November 15, 2013. Retrieved July 8, 2013.
- ^'100 best heroes in video games'. GamesRadar. Retrieved May 5, 2013.
- ^Bertz, Matt (November 19, 2010). 'The Snubbed List'. Game Informer. Retrieved December 18, 2014.
Preceded by Tommy Vercetti Grand Theft Auto: Vice City | Protagonist of Grand Theft Auto Grand Theft Auto: San Andreas | Succeeded by Mike Grand Theft Auto Advance |
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Carl_Johnson_(Grand_Theft_Auto)&oldid=904102550'
Video GamesAdventure/RPG gamesGrand Theft Auto
Game System: MnM 3rd edition/DC Adventures
Role: Character (possible antagonist for both heroes and villains)
Context
Carl “CJ” Johnson is the protagonist of major video game Grand Theft Auto – San Andreas, published in 2004. It is a sandbox, guns-and-cars, over-the-top satirical crime stories game. GTA-SA was critically acclaimed as well as commercially successful, and remains one of the best games in the series despite its venerable age.
I played quite a lot of it back in the days, with a booklet from a gaming magazine with maps to the cities, quests, activities, hidden supplies, etc. Dawn of war 2 console command list minecraft. It was a much-needed blast.
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- This profile assumes a specific video game playthrough. See our video games writeups FAQ for more.
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- This profile features non-canon hypotheses about in-game events and mechanics. See our video games writeups FAQ for more.
Background
- Real Name: Carl Johnson.
- Marital Status: Single.
- Known Relatives: Beverly (mother, deceased), Sean (aka Sweet, older brother), Brian (younger brother, street handle unrevealed, deceased), Kendl (sister).
- Group Affiliation: Grove Street gang.
- Base Of Operations: The Johnson home on Grove Street, in Los Santos, CA.
- Height: 5’11” Weight: 185 lbs.
- Eyes: Brown Hair: Black
Powers and Abilities
CJ is something of a follower, and not the brightest bulb on the block. However he displays superior talent as a gunman, street fighter, driver and motorcyclist. He’s also athletic and in solid shape as he resumed aggressively working out.
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Though he still has room for improvement, CJ can routinely perform stunt driving and drive at high speeds through traffic, or engage and kill multiple armed opponents. As time goes by, he will demonstrate an exceptional ability to take care of problems.
Video
1080p video of the game’s intro, which quickly explains the setting in-story.
And no the game didn’t look like that back in 2004. Insert contents page word. This is the PC version downgraded to v1.0 using the Silent patch, the Silent game controller mod, version 3 of the High-Resolution Texture projects, version 3 of IcEnhancer (with bloom and DoF downplayed) and a bunch of graphic assets from the mobile version.
History
CJ is from the Grove Street ’hood in Los Santos – a loose equivalent of Los Angeles. He never knew his father, and his older brother Sean was the man of the Johnson home.
Along with 2 friends of his, Big Smoke and Ryder, Sean — as “Sweet” — became OG (“original gangsta”, or senior officer and in this case founder) to the Grove Street Families gang. As they got old enough, CJ and then Brian joined.
The Grove Street folks (identified by their green articles of clothing) rose to power. They became one of the main sets of Los Santos. However, during an undocumented incident in 1987, Brian was killed – and Sweet blamed CJ for that.
CJ left for Liberty City (a loose equivalent of New York City) where he became a minor associate to the Leone mob. In 1992, Sweet called him to announce that their mother had just been gunned down in a drive-by hit on their house. CJ soon was on a plane to bury his mum.
Alwayz into somethin’
Carl Johnson Auction
Apparently disappointed by his lack of financial success in Liberty City, CJ was considering making his return to Los Santos permanent. The situation wasn’t very good, however.
Sweet still resented CJ for Brian’s death. He was also in conflict with his sister Kendl, who chafed under Sweet’s controlling ways. As to the Grove Street Families, they were but a shadow of their former selves.
During CJ’s 5-year absence, the gang had lost much of its power. Though the core OGs were still alive, almost all of their lieutenants had been killed. This was the result of turf wars with the Los Santos Ballas, their sworn enemies – and now the top folks in town. GSF turf was now but the area around the Grove Street cul-de-sac where the 3 OGs lived.
Much GSF manpower had also been lost to freebase cocaine addiction and subsequent deaths. Traditionally, the GSF had a dim view of cocaine abuse. The Ballas could thus seize that market circa 1986, during the height of the so-called ’crack epidemic‘. They pushed base to GSF ’bangers in a deliberate attempt to take them out.
The greater wealth of the purple-clad Ballas also allowed them to bribe Grove Street members, even high up in the gang’s hierarchy.
As the Grove set weakened, several gangs such as the Temple Drive Families and Seville Boulevard Families splintered away from Sweet’s control.
As to CJ, he was no longer considered an OG, though Sweet was willing to let himself prove his worth to the Families.
N***az 4 life
As he arrived in Los Santos and left the airport, CJ was intercepted by C.R.A.S.H. This police unit was a 3-officer anti-gangs task force led by Officer Tenpenny. C.R.A.S.H. was notoriously corrupt. Tenpenny and his right-hand man Officer Pulasky preyed on street gangs, extorting money and services and essentially being parasitic crime lords.
Click for a larger version.
Smelling that CJ’s return might mean trouble, Tenpenny and Pulasky “offered” CJ a ride to intimidate him. They made it clear that they were watching him, and stole his cash. They then deliberately left Carl on Ballas turf, far from GSF territory.
What happened next is chronicled in one of the classic cars-and-guns sandbox video games of the 2000s.
Description
See illustrations.
Personality
![Johnson Johnson](/uploads/1/2/3/7/123729404/185416305.jpg)
CJ mostly wants money, respect and bringing back good times for his family and his gang. He’s not a bad guy, though he can easily be bullshitted, coerced and otherwise manipulated into murder, destruction and street warfare. He is also highly loyal toward his set.
Part of it is caused by the different nature of society in the GTA world, though. It presents a level of violence, seediness, crime, vulgarity, misogyny, emotional hardening and disregard for human life that exceeds even the real world’s.
CJ (not representing yet) with the Grove OGs (passenger – Ryder; back seat with hat – Big Smoke; back seat left – Sweet)
CJ is but a footsoldier and enforcer, and no Wilson Fisk. But he’s good at what he does, reliable, easy to work with and has a knack for surviving.
These qualities, combined with a number of lucky break and opportunities, may eventually allow him to rise to an enviable level of affluence and influence.
Quotes
“What happened to ‘Grove 4 life’, homie ?”
“Sure, sure, I’m down [with that]. Let’s roll.”
Related articles on Writeups.org
Game Stats — DC Heroes RPG Print Friendly
CJ (Early)
Dex: 04 | Str: 03 | Bod: 04 | Motivation: Mercenary |
Int: 04 | Wil: 02 | Min: 04 | Occupation: Gangster |
Inf: 03 | Aur: 03 | Spi: 03 | Resources {or Wealth}: 005 |
Init: 013 | HP: 025 |
Skills:
Martial artist: 04, Vehicles (Land): 05, Weaponry (Firearms): 04
Martial artist: 04, Vehicles (Land): 05, Weaponry (Firearms): 04
Advantages:
Area Knowledge (Los Santos).
Area Knowledge (Los Santos).
Connections:
Street (Low), Grove Street gang (Low).
Street (Low), Grove Street gang (Low).
Drawbacks:
Partial Attack Vulnerability (-1CS RV vs. Persuasion from friends and allies), Misc. (+1CS to the OV to avoid being caught by surprise).
Partial Attack Vulnerability (-1CS RV vs. Persuasion from friends and allies), Misc. (+1CS to the OV to avoid being caught by surprise).
Equipment:
- NOMEX BODY STOCKING [BODY 02, Flame immunity: 05, Limitation: Partial coverage (Long Coat)]. A rationalisation for the fireproof perk gained from firefighting side missions – perhaps CJ grabbed some sort of cutting-edge fireproof body glove from the LSFD.
- BALLISTIC VEST [BODY 04, Bunting: 04, Skin armour: 01, Limitation: Partial coverage (Vest), Drawback: Real armour]. These good-quality vests are fairly common – better ones exist but CJ hasn’t done the Vigilante missions at this point. CJ usually gets undamaged vests from an old stash hidden close to his mother’s house.
- Bat [BODY 03, EV 03 (04 w/STR)]. A baseball bat, taken from a defeated enemy when CJ and Ryder expelled Ballas pushers from Grove Street.
- Medium-calibre semi-automatic handgun [BODY 03, Projectile weapons: 04, Range: 03, Ammo: 17, R#03]. A workhorse gat, best using from a crouching stance to line up headshots. Clearly meant to be a Glock 17, but has a Colt M1911 model for some reason.
- Machine pistol [BODY 03, Projectile weapons: 05, Range: 03, Ammo: 06, R#03, Advantage : Autofire]. This weapon is useful when outnumbered or to shoot from a vehicle – as a drive-by shooting or to stop another vehicle. It seems to be a micro-Uzi.
- Spray paint can [BODY 01, Chemical attack (No Range): 02, Colour (No Range): 02, Ammo: 10, R#03]. A green spray, chiefly used to tag Grove Street turf and toy other gangs’s tags.
- 1992 cell phone [BODY 01, Growth: 01, R#03].
Design Notes
CJ is somewhat customisable. These stats are for my own version early in the game, after I’ve completed numerous side missions to build up stats before starting the storyline missions.
Thus this is a CJ who already has high Muscle and Stamina, decent shooting and driving skills, a spawned vest and machine pistol, a good amount of cash, the first tier fighting moves, etc. He also has a high-end haircut and, as can be seen, a wardrobe that’s heavy on representing his set (and will hopefully impress the local lasses).
Game Stats — DC Adventures RPG Print Friendly
Carl “CJ” Johnson (early) — Averaged PL4.8
STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
---|---|---|---|---|---|---|---|
02 | 02 | 01 | 03 | 04 | 00 | 00 | 01 |
Combat Advantages
Close attack 2, Defensive Roll 2, Quick Draw, Ranged Attack 2.
Other Advantages
Connected, Equipment 6.
Skills
Athletics 1 (+3), Expertise (Streetwise) 4 (+4), Insight 1 (+1), Perception 3 (+3), Ranged Combat 1 (+6), Vehicles 4 (+7) (Limited 2 to common land vehicles, at this point).
Equipment
At this stage of the game, the following frequently appears in his equipment pool:
Nomex body stocking Immunity 5 (Fire, Limited to half-effect), Subtle ● 6 points ● A rationalisation for the fireproof perk gained from firefighting side missions – perhaps CJ grabbed some sort of cutting-edge fireproof body glove from the LSFD.)
Undercover shirt Protection 2, limited to Ballistic, Subtle ● 3 points ● These good-quality vests are fairly common – better ones exist but CJ hasn’t done the Vigilante missions at this point. CJ usually gets undamaged vests from an old stash hidden close to his mother’s house.
Brass knuckles Strength-based bludgeoning Damage 1 ● 1 point
Baseball bat Strength-based bludgeoning Damage 2 ● 2 points ● A baseball bat, taken from a defeated enemy when CJ and Ryder expelled Ballas pushers from Grove Street.
Glock 17 Ranged ballistic Damage 3 ● 6 point ● A workhorse gat, best using from a crouching stance to line up headshots. Clearly meant to be a Glock 17, but has a Colt M1911 model for some reason.
Micro-Uzi Ranged Multiattack ballistic Damage 3 ● 9 points ● This weapon is useful when outnumbered or to shoot from a vehicle – as a drive-by shooting or to stop another vehicle. It seems to be a micro-Uzi.
Spray paint can Feature 1 (green paint) ● 1 point
1992 cell phone Feature 1 ● 1 point
Nomex body stocking Immunity 5 (Fire, Limited to half-effect), Subtle ● 6 points ● A rationalisation for the fireproof perk gained from firefighting side missions – perhaps CJ grabbed some sort of cutting-edge fireproof body glove from the LSFD.)
Undercover shirt Protection 2, limited to Ballistic, Subtle ● 3 points ● These good-quality vests are fairly common – better ones exist but CJ hasn’t done the Vigilante missions at this point. CJ usually gets undamaged vests from an old stash hidden close to his mother’s house.
Brass knuckles Strength-based bludgeoning Damage 1 ● 1 point
Baseball bat Strength-based bludgeoning Damage 2 ● 2 points ● A baseball bat, taken from a defeated enemy when CJ and Ryder expelled Ballas pushers from Grove Street.
Glock 17 Ranged ballistic Damage 3 ● 6 point ● A workhorse gat, best using from a crouching stance to line up headshots. Clearly meant to be a Glock 17, but has a Colt M1911 model for some reason.
Micro-Uzi Ranged Multiattack ballistic Damage 3 ● 9 points ● This weapon is useful when outnumbered or to shoot from a vehicle – as a drive-by shooting or to stop another vehicle. It seems to be a micro-Uzi.
Spray paint can Feature 1 (green paint) ● 1 point
1992 cell phone Feature 1 ● 1 point
Offense
Initiative +1 |
Unarmed +6, Close, Damage 2 |
Baseball bat +6, Close, Damage 4 |
Firearm +6, Ranged, Damage by type |
Defence
Dodge | 05 | Fortitude | 06 |
Parry | 05 | Toughness | 02*/04 |
Will | 03 |
* Without Defensive Roll
Complications
- Gang loyalty CJ is loyal toward his old gang, though very little is left of it.
- A friend in need CJ is liable to get into trouble because he needs, and wants, money. I blame society.
- A friend indeed CJ’s friends and allies find it easy to pressure him into doing stuff that gets him lots and lots of trouble.
- This guy came out of nowhere ! CJ’s Perception bonus is zero when it comes to spotting people laying in ambush. There are numerous cutscenes later on when he’s caught unaware by someone whose presence he should have noticed much earlier.
Powers Levels
- Trade-off areas. Attack/Effect PL 5, Dodge/Toughness PL 5, Parry/Toughness PL 5, Fort/Will PL 5.
- Points total 60. Abilities 26, Defences 14, Skills 6, Powers 0, Devices 0, Advantages 14. Equiv. PL 4.
Notes
As always for our low-powered character we ignore the heroically high stats for the NPCs in the back of the rulesbook.
CJ is somewhat customisable. These stats are for my own version early in the game, after I’ve completed numerous side missions to build up stats before starting the storyline missions.
Thus this is a CJ who already has high Muscle and Stamina, decent shooting and driving skills, a spawned vest and machine pistol, a good amount of cash, the first tier fighting moves, etc. He also has a high-end haircut and, as can be seen, a wardrobe that’s heavy on representing his set (and will hopefully impress the local lasses).
Poor guy’s trade off PLs all got rounded up, so I reckon he’s more of a PL 4.5 bloke at this stage.
Source of Character: Grand Theft Auto – San Andreas video game (CJ voiced by Young Maylay).
Helper(s): drphibes, Roy Cowan.
Writeup completed on the 26th of October, 2011.
Adνеrtisеmеnt
Adνеrtisеmеnt
Adνеrtisеmеnt
CJ at the beginning of GTA:SA:
Nexus requirements
Mod name | Notes |
---|---|
Sekiro Mod Engine | Use it to install mod |
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
forsakensilver for flver editor: https://github.com/asasasasasbc/FLVER_Editor
Donation Points system
This mod is not opted-in to receive Donation Points